BCM215: Digital Artefact Pitch (Counter Strike)

Digital Artefact Pitch

I have chosen to research the game “Counter-Strike” for my digital artifact pitch. I intend to investigate how the game affects people in different ways (mental health) whether it is positive or negative. Whether the game is addictive or not. Counter-Strike is a multiplayer video game that has gained a lot of popularity. It was updated to Counter-Strike: GO in 2012, its popularity increased and it has more than 20 million active users worldwide (Statista, 2021). Lots of people started playing the game during the pandemic which is why I want to find out the effects it brought to the players, like whether it’s addictive or not.

According to Anne (2012), “lots of organizations have set warning bells ringing because they have received lots of calls regarding the people’s usage of online video games”, This shows that lots of video/ computer games are addictive and once a person starts playing, it is very difficult for him to stop playing. Moreover, according to (Rooij, 2011), “Video game addiction is not a new phenomenon”. This shows that the problem of video game addiction is very old and it is still not solved. it’s still a major problem that needs to be tackle down as it can affect people in lots of different ways.

Project Plan

Week 5: Submit Digital Artifact Pitch

Week 6-7: research and collect data

Week 6-8: Start to write down blog posts about my findings

Week 9: Submit Digital Artifact


Anne B, (2012). A young people’s perspective on computer game addiction. Taylor & Francis. https://www.tandfonline.com/doi/abs/10.3109/16066359.2012.733466

Rooij, A. J. (2011, January 1). Online video game addiction: identification of addicted adolescent gamers. Wiley Online Library. https://onlinelibrary.wiley.com/doi/abs/10.1111/j.1360-0443.2010.03104.x

Statista. (2021, January 29). CS:GO peak concurrent player number on Steam 2016-2020. https://www.statista.com/statistics/808630/csgo-number-players-steam/#:%7E:text=Counter%20Strike%20still%20going%20strong,the%20figure%20from%20May%202016

Published by Aqib Ali

Bachelors in Communication and Media

One thought on “BCM215: Digital Artefact Pitch (Counter Strike)

  1. Hi Aqib, Your topic is interesting ! I am not really sure about this game as I have never played. However, I think you have explained well ! Moreover, you would discuss about the both impacts of the game (positive & negative) . However, I would suggest you can discuss about what category game is it, like puzzle, action or etc. and you can compare it with the other genre games like what positive/negative impact it has compare to other games.
    Here are some links that can help you in your Digital Artefact
    Kindermann, Harald & Javor, Andrija & Reuter, Martin. (2016). Playing Counter-Strike versus Running: The Impact of Leisure Time Activities and Cortisol on Intermediate-term Memory in Male Students. Cognitive Systems Research. 40. 10.1016/j.cogsys.2016.01.002.
    Kindermann, H., Javor, A., & Reuter, M. (2016, February 17). Playing counter-strike versus running: The impact of leisure time activities and cortisol on intermediate-term memory in male students. Retrieved February 06, 2021, from https://www.sciencedirect.com/science/article/abs/pii/S1389041715300139

    Liked by 1 person

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