I have chosen to research the game “Counter-Strike” for my digital artifact pitch. I intend to investigate how the game affects people in different ways (mental health) whether it is positive or negative. Whether the game is addictive or not. Counter-Strike is a multiplayer video game that has gained a lot of popularity. It was updated to Counter-Strike: GO in 2012, its popularity increased and it has more than 20 million active users worldwide (Statista, 2021). Lots of people started playing the game during the pandemic which is why I want to find out the effects it brought to the players, like whether it’s addictive or not.
According to Anne (2012), “lots of organizations have set warning bells ringing because they have received lots of calls regarding the people’s usage of online video games”, This shows that lots of video/ computer games are addictive and once a person starts playing, it is very difficult for him to stop playing. Moreover, according to (Rooij, 2011), “Video game addiction is not a new phenomenon”. This shows that the problem of video game addiction is very old and it is still not solved. it’s still a major problem that needs to be tackle down as it can affect people in lots of different ways.
Week 5: Submit Digital Artifact Pitch
Week 6-7: research and collect data
Week 6-8: Start to write down blog posts about my findings
Week 9: Submit Digital Artifact
Anne B, (2012). A young people’s perspective on computer game addiction. Taylor & Francis. https://www.tandfonline.com/doi/abs/10.3109/16066359.2012.733466
Rooij, A. J. (2011, January 1). Online video game addiction: identification of addicted adolescent gamers. Wiley Online Library. https://onlinelibrary.wiley.com/doi/abs/10.1111/j.1360-0443.2010.03104.x
Statista. (2021, January 29). CS:GO peak concurrent player number on Steam 2016-2020. https://www.statista.com/statistics/808630/csgo-number-players-steam/#:%7E:text=Counter%20Strike%20still%20going%20strong,the%20figure%20from%20May%202016