In my Beta Presentation video, I was able to mention all the prototypes, the process of my research, the public engagements, and the changes I have gone through since my digital artifact pitch. So far I have done 2 of my 3 blogs for my research on the game counterstrike
As I have mentioned that the game has been very popular since it has updated its new series in 2012, I was able to give evidence to show the popularity of the game like the followers of the game on Twitter and Facebook. I also mention that the game has hit more than 20 million active users worldwide (Statista, 2021). Moreover, I mentioned the Market strategy used by the developers of the game the popularity of the game started to drop. I reviewed my classmates and tutors co9mments and it really helped improve my research as i was able to research more on players behaviors and not only the addiction of the game.
Furthermore, I have a clear mind on what I need to do in the coming weeks to polish my Digital Artifact Research. The details are as follows:
- Review peers comment on my beta
- Do research for my blog 3
- Finalize my Blog 3 research
- Fix my Digital Artefact according to tutors comments
- Draft my final report
- Finalize my Digital Artefact
I hope I can I finish my research and help people who wants to play the game counterstrike.
Blog Post 1&2
Statista. (2021, January 29). CS:GO peak concurrent player number on Steam 2016-2020. https://www.statista.com/statistics/808630/csgo-number-players-steam/#:%7E:text=Counter%20Strike%20still%20going%20strong,the%20figure%20from%20May%202016
Johnson, N. (2020, April 30). Valve’s patience and PERFECT WORLD’S MARKETING fuel Csgo records. Retrieved February 26, 2021, from https://win.gg/news/4131/valve’s-patience-and-perfect-world’s-marketing-fuel-csgo-records