BCM302: Contextual Essay

Digital Artifact Blog Posts / Instagram Page


My topic for my digital artifact is “How can students cope with their University life stress?” I intended to produce content relating to how students can tackle their University Stress which includes the assignment stress, exam stress, result’s stress and career stress. As a student, I have always faced stress thought out my University life in many circumstances. However, I have always got a success in coping down my stress which I felt I should share with other students. In my digital artifact, I gave out tips on the ways of coping the university stress like having a good time management or using sports through blog posts and on an Instagram page.

University students who are facing stress in their University life is the main target audience for my digital artifact. As for my user feedback loop, I post and shared my content on social media before getting responses from the users and finally response to the users according to their comments. I also improved my Digital artifact with my tutor’s and classmate’s feedbacks.


Almost every student have faced stress in their University life which does not only effect their grades but also gave them fallacious thoughts about giving up on their studies ( Eicher et al., 2014). There is a very inadequate support given by the Universities to the students who are facing stress (Regehr et al., 2012). This does not only show that universities health services are not doing enough in tackling the student’s stress but also more and more students are being caged in this stress problem. Thus, I wanted to help students tackle their University stress through my digital artifact.

Methodology & Trajectory

My methodology has seen lots of changes through out my digital artifact. In my pitch, I decided to use the Observation and Auto-ethnography method where I would be reading articles on google scholar and some case studies which talks about my topic. I would also use my own experience on how I tackled the stress for the auto-ethnography and decided to just write 3 blogs talking about different topics and share it through social media like Twitter and Instagram.

However, after getting feedbacks from my tutor, 3 blog posts were not enough for my digital artifact and most people doesn’t want to read blog posts anymore. I had to come up with something more interesting which will help me engage with more audience. Therefore, I decided to just do 2 blogs, interact with audience on twitter on what they expect me talk about about in my digital artifact. And finally, after writing 2 blogs, I decided to do an online workshop on zoom which will be more interesting than a 3rd blog.

Unfortunately, I didn’t get a good response from my audience to do an online zoom workshop which forced me to change my methodology again. Instead of doing an online workshop, I created an Instagram page and posted some posts, stories and news about university stress. I got a very good response from the Instagram audience as they all liked my posts and responded to my stories I posted. Instagram is one of the most used social media (Walsh, 2021). Therefore, I decided to stick with 2 blog series and an Instagram page as my methodology for my digital artifact. I also used Twitter to conduct polls to see what the audience think about my topic and to see what changes and improvements I can do to my digital artifact.

Blog Posts:

  • Blog Post 1: The first of my two blog series is all about the introduction of my topic and what the readers and the audience will expecting from my digital artifact project. In this blog post, I defined some terms like what I mean by university life stress so that the audience are clear on I want to talk about in my project. I also showed some findings that I received from my Twitter polls I conducted.
  • Blog Post 2: The second blog post talks about my own experience on how I tackle the problem using sports (cricket). I gave out some consequences of the stress problem which my lead to affecting student’s career. Some students might start having thoughts about giving up. I also provided solutions to tackle the problem. At the end, I shared a video that teaches how to play cricket if anyone wants to learn and use it as a way of tackling the problem they I used.

Below is the video I shared on my second blog about how to play cricket.


I shared all the post on the Instagram page as I created it as my other methodology for my digital artifact. Instagram has a very big audience and I believed that it is the best social media platform to be used to share about my topic. I used almost all the features Instagram provides so that I can have a better interaction, engagement and feedback loop from my audience. For my Instagram post and stories, I tried to maintain a similar theme so that the post doesn’t look messy. Moreover, I used lots of hashtags on my posts so that I can reach to many people on Instagram.

  • Instagram Stories: I used Instagram stories to interact with the audience and asked them to answer some of the questions using the features provided by the Instagram.
    1. This feature of Instagram (stories) helped me find out whether my audience are going through my digital artifact or not. It also helped me with knowing who and what are my audience are. For example, whether are they facing university life stress and how do they tackle with the stress. I also compared what the researchers said on google scholars with what my audience had to say which wasn’t a surprise as my audience’s answers matched with the researcher’s report/ study.
    2. It also helped me share some interesting news/ facts about what’s happening to the University students.
    3. It helped me share my blog post on the Instagram stories so that it can be easier for the audience to read my blog posts.
  • Instagram Highlights:
    • I used the feature called “Instagram highlights” to save all the stories I posted so that if someone missed my stories, they can go to the highlights and see what I posted before. New audience can also see the highlighted stories so that they can know what my page is all about. This will make them have a better judgement on whether they want to follow my page.

Below are the responses I received from the audience on my Instagram story. This helps me with my feedback loop with y audience as I can improve my project depending on what my audience want.


Besides using Blog Post and Instagram, I also used twitter to engage with the audience. Before using Instagram, I was only using twitter to share my blog posts and to interact with people. However, I felt I should be using both twitter and Instagram as it will help me engage with a more bigger audience. I shared my blogs, and conducted polls on my twitter which the audience gave me a very good response.

After sharing my blog post on my Twitter account, I got around 16 people retweeting with 21 people liking my tweets about the two blogs I have shared. This shows that lots of people were interested in my blogs and I got a good engagement rate.


As I mentioned above, I had to make lots of changes in my methodology before setting up the final one. Changing my methodology was one the major changes I did throughout my project from having only 3 series of blog posts to a 2 series of blog posts with an Instagram page. I also thought to do an online zoom workshop which I had to change it because I was afraid if the audience will join or not, also I cancelled that due to the lack of time. I also changed my content from talking about sports to just focusing on one sport which I liked and gave out solutions to help tackle the stress problem. I was able to make all these wonderful changes which helped my digital artifact improved due to the feedbacks I received from my tutor, classmates and my audience.

Limitations and Success

Due to changing my methodology and the content constantly, I couldn’t have enough time to post so many things on my Instagram account. However, in a very short period of time, I was able to reach enough audience and got good response from them on my Instagram stories. I couldn’t manage to utilize the whole features provided by the Instagram such as the IGTV due to the limited of time. However, I will continuing to work on my Instagram page to find out other features so that I can post more and continue to stay engaged with my audience.

Important Learning moments

Throughout the development process of my digital artifact, I have learned a lot of things. For example, how something can be improved by trying to polish your work again and again by making changes and thinking how I can improve it more. I also learned that by giving reviews to other people’s digital artifact makes you learn and have a better idea on how to improve the digital artifact. The whole idea is to improve as our work can never be perfect so that we can keep the audience engaged with our work . Moreover, with the help of this project, I have learned so many amazing features of social media which I never knew before such as the polls on twitter, Instagram stories. During our first lecture, I was taught the FIST strategy on how we can make our project Fast, Inexpensive, Simple and Tiny to finish our digital artifact. It helped me a lot throughout the development process as I always kept my work fast, inexpensive, simple and tiny. Lastly, believe that I have helped lots of student overcome their stress with the response I got from twitter and Instagram. I will continue to post on my Instagram and stay connect with my audience.


Abouserie, Reda (2006), Sources and Levels of Stress in relation to Locus of Control and Self Esteem in University Students, Retrieved from https://www.tandfonline.com/doi/abs/10.1080/0144341940140306

Eicher, V., Staerklé, C., & Clémence, A. (2014) I want to quit education: A longitudinal study of stress and optimism as predictors of school dropout intention. Retrieved from  https://www.researchgate.net/publication/264830729_I_want_to_quit_education_A_longitudinal_study_of_stress_and_optimism_as_predictors_of_school_dropout_intention.

Regehr, C., Glancy, D., & Pitts, A. (2012). Interventions to reduce stress in university students: A review and meta-analysis. Journal of Affective Disorders. Retrieved from  https://www.sciencedirect.com/science/article/abs/pii/S0165032712007793.

Walsh, S. (2021, June 22). The Top 10 Social Media Sites & Platforms 2021. Search Engine Journal. https://www.searchenginejournal.com/social-media/biggest-social-media-sites/.

YouTube. (2011). How to play cricket: The Basics. YouTube. https://www.youtube.com/watch?v=hEbOL09ACww.

NHS. (n.d.). NHS Choices. https://www.nhs.uk/mental-health/children-and-young-adults/help-for-teenagers-young-adults-and-students/student-stress-self-help-tips/.

Singh, R. (2013). Sports And Academic Achievement . https://www.yrdsb.ca/Programs/PLT/Quest/Journal/2011-Sports-and-Academic-Achievement.pdf.

BCM302: Peer Review 2

Peer Review 1: Jeffrey

Jeffrey’s intend is to help the university students improve their Tennis skills for them to stay healthy in the Covid-19 situation. He believes that it is very important to stay healthy to stay away from Covid-19 and sports is one of the best examples, his strength is tennis. That’s why he choose tennis. He has gone through some iterations from his pitch to beta presentation. For instance, he found out that his videos were quite long which might get it boring for the audience, he also that the style he is using in the videos is not professional and lacks creativity. Lastly, the most thing he wanted to improve was his persona, why would people click his videos? Therefore, to fix all these problems. Jeffrey adjusted the video durations and improving the styling for his video. He used captions instead of himself talking, and put on some BGM. I appreciate the effort done by Jeffrey to improve his project. However, there are some suggestions and recommendations for Jeffrey to further improve his project.

Firstly, as Jeffrey said he has created a logo for his YouTube channel, I think he should utilize the logo and share it as much as possible. Because that logo will make people watch his videos. For instance, he should share the logo and then put the logo in all of his videos. That will make the users remember his channel and videos, and will help them find his video easily on YouTube.

Secondly, I think Jeffrey should use a social media account to promote his YouTube channel, as he using Twitter already to promote his content. I think he should set up some polls and asking his target audience what do they want to learn in the next videos. He should communicate with the audience and see what do they want to learn. This will also help Jeffrey with the target audience.

Lastly, Jeffrey should try to arrange a physical tennis class and see what are the results of his videos. This will help him examine whether his Target audience is learning or not. Or whether he needs to change his approach.

Here’s a link which can help Jeffrey improve his YouTube channel so that people can click his videos:

Peer Review 2: Arsllan

Arsllan’s project aim is to give support to the people who don’t receive medicine and his target audience is teenagers and adults. He intends to create an app that will monitor and distribute medication efficiently. He believes that his project will help doctors, patients, and other stakeholders to link up together much faster and easier. Although his project is quite interesting and unique. He didn’t provide any prototype or his progress in the beta presentation which makes it quite confusing what he wants to aim for.

I suggest Arsllan show his prototype, even just the basics of what he has done with his project. This will help him get feedbacks from the tutor, classmates, or his target audience on what he can improve. However, with no prototype, it is quite difficult to give feedback on what he can improve.

I recommend Arsllan to reconsider his target audience as teenagers and adults is quite broad group. The think of both groups is different. One group might feel you’re project is quite helpful and the other might not. So he should think about changing his audience to just teenagers or adults and mention the exact age.

Lastly, I suggest Arsllan to link up one of his social media with his project so that he can interact with the audience. Because without that, how is he going to share his app? why would people want to use his audience? He needs to pursue people to use his app but for that, he needs to find a way. How will he know the feedback loop? Therefore, I think a social media account (Instagram, Facebook, etc) will help him.

BCM302: Beta Presentation

How can students cope with their university life stress?

I intended to create a Digital Artifact which talks about “How can students cope with their University life stress?” I used blog posts and an online workshop as a methodology to create my project with University student who are facing stress to be my target audience. So far, I have done more than half of my project, I hope to finish the remaining part of the project.

In my beta video, I discussed about the concept, process, prototype, public engagement and the iterations that I have done so far. For my prototype, I have done 2 blogs which talks about the introduction of my topic, some terms being defined and talk about my own experience tackling the stress problem. I also conducted polls on twitter to see what my readers/ followers have to say about my topic. Lastly, I shared all my blogs with friends studying in University on WhatsApp and then posted it on Twitter for the online readers.

Throughout the 8 weeks, I have done lots of changes to my project to make it as better as it can. I’ve done some consultation with my tutor to see how I can improve my project. My tutor advised me to stay on one sport rather than talking about all sports. Therefore, I choose Cricket. I also changed the methodology from 3 series blog posts to 2 series blog post and an online workshop so that my project can be more interesting for the readers. Moreover, I also tried engaging with my readers more by conducting polls to see if my topic is relevant to the target audience.


Week 8: submit Beta

Week 9: do research for online workshop

Week 10: conduct an online workshop

Week 11: Submit final project

Project links

Part 2: Using Sport (Cricket) to tackle stress


In my previous blog, I talked about the introduction of my topic and defined some words like what I meant by University life stress, I also talked about the purpose of only focusing on the academic stress rather than the stress obtained by the interpersonal relationship. Moving on, I will be talking about my experiment on how I use sport (Cricket) to cope with the stress I get from University life.

Stress is something that every student has faced in their University life stress. However, when the level of stress increased to an unbearable level, lots of students start taking fallacious decisions such as giving up on their studies. According to a study done by ( Eicher et al., 2014), found that students getting lots of stress from school leads them to start thinking about giving up on their studies and some students even stopped studying because of the stress. This clearly shows how dangerous stress can be as it can affect a student’s career in such a small time. The reason for students thinking about giving up studies is that they don’t know how to handle the stress. Some may succeed in fighting with stress but some may not. Today, I will be sharing my experience on how I fight with stress using sport.


To cope with stress, you have to do something which gives your mind relaxation. It can anything, whatever your passion is, such as doing sports, listening to music, hanging out with a friend, or even sleeping. This helps you relax for a while and gives you extra energy fighting stress and pressure. For me, I play cricket whenever I’m feeling low because of stress, or whenever there’s an assignment due or exam. For example, if there is an exam coming up, before studying for the exam I would go and play some cricket, it helps me feel relaxed and gives me the motivation to study. I’ve experiment studying for the exam with and without doing sports and got the result completely different. As whenever I didn’t play cricket before studying, I always get lots of thoughts in my brain on whether I will do good in the exam or not. But whenever I play cricket before studying, the mind is thoughts free.

One might say that there’s always no time to do sport when the exams are approaching. However, if something can help a person relax, tackle stress, and gives your more strength in preparing for an exam, then I will surely take out time for that. That’s what I have been doing throughout my University life. Research by (Singh, 2013) says that “students who participate in sports benefit in a myriad of ways, including getting higher grade point averages (GPA), increased school participation, better self-esteem, and social skills”. This shows that there is a relationship, a connection between stress and sports which helps students fight the stress.

To conclude, cricket helps me tackle academic stress and I recommend all students to try sports whenever they face stress from University. Sports also help us stay fit and it improves self-esteem and social skills as well. In my next blog, I will talk more about how students can tackle stress such as managing their time well.

You can also use my way on tackling with stress, playing cricket. The below video tells how to play cricket.


Eicher, V., Staerklé, C., & Clémence, A. (2014). I want to quit education: A longitudinal study of stress and optimism as predictors of school dropout intention. https://www.researchgate.net/publication/264830729_I_want_to_quit_education_A_longitudinal_study_of_stress_and_optimism_as_predictors_of_school_dropout_intention.

Singh, R. (2013). Sports And Academic Achievement . https://www.yrdsb.ca/Programs/PLT/Quest/Journal/2011-Sports-and-Academic-Achievement.pdf.

Blog Post 3: Play Cricket at Home


As a big fan of Cricket, I always enjoy doing something regarding Cricket whether its playing physically, playing cricket games on phone or even talking about cricket. Cricket is a very interesting sport. Although cricket is the second most played sport in the world after soccer, but lots of people are still unaware about the sport especially in Hong Kong. Although there are lots of games online, but there are very few board games about cricket. Therefore, I want to design a board game related to cricket, so that many people can learn about the the game.


This is the board which I designed for my game. Players have to throw a dice and move according. However, there are some obstacles and advantages on the board. For example, if a player gets to the box which says “bowled”, then he will have to start all over from 0. However, if he gets a maximum or boundary, he will move forward 4 and 6 boxes respectively. Although the board is designed in a simple way, I don’t want the player to get confused because of not knowing the game. that’s why I designed the board simple and easy to play. however, I’m trying to improve the board as perfect as it can. Thus, the game will be played according to the board. There are another 2 dices which will be needed and a coin for doing a toss.

Target Audience

  • Cricket Lovers
  • Board game lovers
  • People who are unaware of Cricket

Game Mechanics and Core Game Loop:

This game consists of 2 players playing against each other and it has a board, 2 dices, a coin toss and a table of scores in order to play the game. This board game is similar to how the real game is played. There are 2 innings in the game where a player will try to score as much runs as he can in the first innings and the other play has to chase down his target in the second innings in order to win the game. Both players will have to toss a coin in order to choose whether who will play the first innings (Player 1: Batting) or second innings (player 2: bowling). After choosing, both players will take turns to throw the dice with player 1 throwing first. Player 1 will try to score as much runs as he can using the dice and the player 2 should should have to throw the same number of dice of the player 1 in order to get him out. After getting him out, both players will switch their rolls and the player 2 will have to chase down the target set by the player 1 in the first innings. If the player 2 successfully chase down the target before getting out, then he will be the winner or else player 1 will win. This was how the game is played.

Now lets move to the board and see what are the obstacles the player batting will have to face when he is scoring runs. First of all, he will try throw the dice and will move forward. For example, if the player gets 3 on the dice, then he will have to move 3 times. However, there are some obstacles and advantages on the board if they reach on certain boxes:

Hurdles and advantages on the board:

  1. If he reached on these boxes, the player will have to start all over again from 0 score:
    • Catch Out
    • Bowled
    • Stumped
    • Run Out
    • Leg Before Wicket (LBW)
    • Obstructing the field
  2. If he reached on these boxes, then the player will have an advantage to have extra moves:
    • Maximum: 6 runs (will have extra 6 moves)
    • Boundary: 4 runs (will have extra 4 moves)
    • Leg Byes: (will have an extra run)
    • Byes: (will have an extra run)

How will player 2 (the bowler) get out the player 1 (the batsman):

  1. Player 1 will throw a dice first, then player 2 will also throw a dice.
  2. If player 2 gets the same number on the dice with player 1, then the player 1 will be out.
  3. Both players will change their rolls once the batsman is out
  4. Player 2 will have to score more runs than the player 1 in order to win the game
  5. Player 1 will do the same as player 2 did (try to get the same number on the dice to get the player 2 out before he reach the target)
  6. If a player finish all 50 boxes, he will start again from 1. and when he get outs, he will plus the scores together. For example, after completing 50 scores (which is the end of the board), he will start again from 1 and if he ends up scoring 20 runs. Then the runs will plus together like 50+20= 70. 71 will be the target for another player in order to win.


After drafting the game, I played it with my friend who didn’t know anything about cricket. Firstly, I told him the instructions and the rules on how to play the game. He was quite amazed and interested in playing the game so I tried playing with him. When we were playing the game, I sensed that I am playing cricket physically on the field as it gave me the same feeling. After we finish playing the game, my friend told me that he would like to play cricket physically on the field and learn more about the sport. During this Covid-19 Pandemic, where people are trying to avoid doing sports in group, I think this board game is the best as the game can be played with 2 people even sitting at home. Moreover, this game will also give more knowledge about cricket to the people who are unaware of the sport. Although, the game went very smoothly, I feel that there is still room for improvement because I think the coloring and the layout of the board can be more better to attract more people to play the game. I am working on it and trying to make it as better as I can.

Part 1: University Life Stress

In my project pitch, I talked about the intentions and how will I be investigating my Digital Artifact. The topic I choose for my project is “How can students cope with their university life stress?” As we all know that stress has always partaken in a student’s University life. Before talking about the ways and measurements to tackle stress. I would like to emphasize what I meant by “a stressful University Life”.

Photo by Ferrum College

Firstly, University is a stressful experience for almost every student (NHS Choices). Although it is very entertaining and amusing, but it also pilots stress towards exams, assignments, or even getting along with schoolmates. However, in my project, I want to focus only on the stress students’ experience through assignments, examination and result pressure since it is more threatening than the stress caused by the interpersonal relationship. There is a study conducted by (Albouserie, 2006) that declares that examination, assignment, result, and career stress are the manifest substantial causes of the stress. This exhibits that these university life stress are more threatening than the stress caused by interpersonal relationships.

In order to know what my followers think about stress, I conducted a poll on my twitter to ask what kind of stress do they encounter the most. The results I got are quite match-able to what I was focusing on. All respondents said the reason behind their stress is due to the assignment, exam and results stress. This clearly shows that why I am focusing on academic stress rather than interpersonal relationship stress as my readers face academic stress.

Moreovera According to some experts, stress is a feeling that is produced naturally and it helps strengthen one’s ability in demanding and challenging circumstances. Therefore, it can be an acceptable thing as it can make a person strong when facing back-breaking muddles such as examination and career tension. Assignment stress is stress which gives a slow treatment to a person to face bigger challenges in his life in the future. Therefore, if we think positively, stress can be good for us.

In my next blog, I will talk about the ways we can handle stress through various ways such as time managements and exercise (sports). I will also be talking about my own experience on how I tackle with stress.


NHS. (n.d.). NHS Choices. https://www.nhs.uk/mental-health/children-and-young-adults/help-for-teenagers-young-adults-and-students/student-stress-self-help-tips/.

Abouserie, Reda (2006), Sources and Levels of Stress in relation to Locus of Control and Self Esteem in University Students, Retrieved from https://www.tandfonline.com/doi/abs/10.1080/0144341940140306

Bcm303: A2 Reflection

Swish Club provides lots of different training programs for everyone including kids and women. It was a wonderful and learning experience for me to work with a real company and I got to learn lots of new things from it. Although Swish club has almost all social media platforms from where they can promote their club, it was not quite up to date and was not engaging for the public. Therefore, we helped the club to try to improve these errors.

When we started the zoom meeting with Mr. Antony to talk about what we can help him with. We couldn’t get any idea from Mr. Antony as he didn’t know what we can do and he told us that we can do anything we like. So we had to go through all his social media platforms and website to see if there is anything we can help with. We were lucky enough to find lots of improvements we can do with his social media platforms and website.

We all divided our works and share the work we’re good at. I was responsible for giving ideas, writing, and doing some editing. I created a press release which was about promoting Swish Club. However, after I finished the press release, I found out that the press release is for an announcement and not for promoting something. I also consulted with my tutor and at last, I had to remove the press release from our Electronic Press Kit (EPK). Therefore, I talked with my group and we decided to do a business card for Antony. But Antony told us he already has a business card. Then he told us he wants to promote his programs so I decided to do an advertisement poster that can be shared on all social media platforms.

For collaboration, I think my group has done a very good job as we all gave ourselves the duties and finished them all before the time we set. We also helped each other whenever someone had difficulties with something. For instance, we were not sure what to do at the beginning, so we all tried looking for something in his social media platforms and came up with the ideas that we found. For my collaboration with my group, I tried leading my group and giving them ideas throughout the progress of the Electronic Press Kit. I think I worked quite nicely with my group members as I was able to finish all the tasks on time and get helped from my group when I had difficulties.

Overall, I think I have learned a lot from this project. For example, I got to know how a real company works and this has provided me some experience that might be beneficial for me in the future. I have also learned how a team works in a company and how do we collaborate with team members and other professionals. Especially when we had to arrange meetings with Mr. Antony, as it was quite difficult to contact him and we didn’t know when to interview him. I learned that in these cases, I need to have patience and have to wait for the professional so that they reply as we can’t do anything else. I hope to utilize the experience I gain from this project when I work from a company in future.

BCM300: BLOG 2 (RAT)

Group Members: Ali, Chaman, Katrina, Richard

Game: Race Against the Time (RAT)

Background/ Overview

Race Against the Time (RAT) is a card game played between 4-6 players. The game is basically about cards, rolling dice, and taking turns. The target audience for our game is people aged above 12 years old as there is a monster on the playing cards which might be violent for the children. Also, our game aims to fight against the good using the monsters’. In this game, the player represents evil and has to win from the good forces to let the evil rule forever and win the game. The name of the game “Race Against the Time” is all meant to be able to play the tricks and strategies at the correct time. It is about how well you manage your time by using the correct strategies. According to Indiana University (2021), games strategies allows people to learn team building skills and collaboration while playing together. Therefore, our game has both team building skills which leads to collaboration and it also make players make good strategies at the correct time.

Individual Contribution:

Our group decided to design a game which is called “Race Against the Time (RAT)”. We all discussed what our game should be and then decided to list out the things each person can contribute to the game design. Besides, giving the group ideas and suggestions to improve our game, I was also responsible to sketch out some monsters for our cards. 7 monster cards are required for our game like the Minion card, Shield/Barrier card, General card, Overlord card, Good vs. Evil card, Terrible omen card, and the Boon from the devil himself. Sketching out monsters was not an easy task as it requires a person to be creative to sketch out different types of monitors for our cards. Our group is working together to improve the game more and I will contribute to anything which can make our game a good and interesting game.

Narrative/ Game’s Mechanics

The game’s mechanics is all about rolling dice, some cards which have monsters sketched on them and has different power depending on what card it is. To start, a player rolls a dice and then moves forward or backward depending on what number he draws from the dice. In this way, each player will take turns until a player reaches to the end clear all the levels.

General Rules:

Here are some the rules on how to play Race Against the Time (RAT)

  • Each player chooses from a different evil race and to decide the sequence of the turns, the player must roll a dice. Players with higher rolls begin first; players with the same rolls must roll again to determine who begins first.
  • If a player rolls an even number while picking up a card, they get to move up the board by the number they rolled. Drawing an odd number, on the other hand, requires a player to go back that many numbers without drawing a card.
  • The army of a player is made up of minions, generals, and the overlord (you). The player  begin at level 1 and will aim to recruit minions and captains to grow his army. Each of them may be leveled up to level 3.
  • 60 steps are needed to be able to reach the amulet of doom and then he can choose to end the game as he will be the winner. However, If the ultimate overlord of evil fails to defeat the forces of good, the game is ended and all players are defeated.

The Cards

  1. Minion card: (50 cards in each deck) it attacks minions of other factions
  2. Shield/ Barrier card: (40 cards in each deck) it creates shield to protect from the army’s force
  3. General card: (30 cards in each deck) it attacks’ other factions
  4. Overlord card: (16 cards in each deck) it absorbs the dark energy and makes you stronger
  5. Good vs. Evil card: (8 cards in each deck) runs into the good force
  6. Terrible omen card: (4 cards in each deck) Disaster strikes the entire field.
  7. Boon from the devil himself: (1 card in each deck) You have the option of shielding your whole army (shields must be shattered individually), gaining one level for your whole army, or attacking all troops of another player by one level.

Our group is still working on the game to make it as better as it can and make it more interesting for the players to play the game.


Indiana University. (2021). Games for Learning. Center for Innovative Teaching and Learning. https://citl.indiana.edu/teaching-resources/teaching-strategies/games-learning/index.html.

BCM303: Case Study Part A

Since the internet has been so popular, I have always dreamt to do something related to the internet. Well, if we think what we can do that is related to the internet? There are lots of things. We just have to identify our passion and see how we can manage our passion and the internet together. According to (University et al., 2010), vlogging on YouTube will be a powerful new media adjunct to our existing televised news sources. Therefore, I have always thought to become a vlogger on YouTube and start talking about my passion which is about Cricket. Although I have been following cricket since my childhood, I still haven’t opened a YouTube channel yet. Talking about my passion is something that interests me and I think Vlogging is the best choice to talk about my passion.

To be able to pull the trigger, I will be interviewing a vlogger that talks about his passion (movies) on YouTube, and hopefully I will learn a lot from him about how can a person manage the YouTube channel. The name of the vlogger that I will interview is Mr. Leonard Leung who works as an online marketer in a company and also do vlogging about movies (Movie reviews) on YouTube.

Textual Analysis:

I have planned to gather all the information for my research through the primary and secondary methods. My primary method of research will be an interview with Mr., Leonard Leung. I will use the interview findings to investigate the case study. For my secondary methods, I have planned to read articles from google scholar about vlogging and also read some case studies. Moreover, I will also observe some other vloggers on YouTube and on the internet to help me investigate the case study.

Drafted Questions to be ask:

  1. Could you please introduce yourself?
  2. How long have you been in the industry?
  3. What are the challenges you have faced?
  4. How did you start making vlogs on YouTube? What made you do that?
  5. How do you manage 2 jobs at the same time? (Marketing in a company, Vlogger)
  6. What motivates you to work?
  7. What problems have you encountered when you started making blogs?
  8. Since there are soo many movies, how do you choose to give reviews?
  9. How do you define a good movie?
  10. Have you ever got bad/ negative comments on your reviews? If yes, how do you deal with them?
  11. Do the negative comments make you change your reviews?
  12. Do you think about getting more followers or you just focus on your content?
  13. So as you have worked solo and in a company, which workstyle do you prefer more? Working alone or in a company?
  14. Do you have any plans on changing your content or anything on your YouTube channel?

 Thematic Directions

I have drafted the above questions so that I can interview Mr. Leung and learn more about vlogging on YouTube. I have set my questions quite simple and on point so that the aim of learning and knowing about vlogging in today’s world can be clear and see how vloggers manage their time and the work together.


Week 5: Interview Mr. Leonard Leung

Week 6: Do in-depth research on Google scholar/ case study/ observe vloggers

Week 7: Edit the interview findings

Week 8: Gather all the research information

Week 9: Finalize the case study and make a video (Submit the case study)


University, et. al, Hong Kong University of Science and Technology, Hong Kong University of Science and TechnologyView Profile, Contributor MetricsExpand All Wen Gao Peking University Publication Years1993 – 2012Publication counts391Av, Wen Gao Peking University Publication Years1993 – 2012Publication counts391Available for Download41Citation count2, & Authors: Wen Gao Peking University. (2010, June 1). Vlogging: A survey of videoblogging technology on the web. ACM Computing Surveys (CSUR). https://dl.acm.org/doi/abs/10.1145/1749603.1749606.

BCM302: Peer Review

Peer Review 1: Miki

Miki’s project is a podcast that talks about the “old technology” like the cameras and cassette player. She aims to show people the importance of these old technologies and find out why these technologies still exist in the modern age.

The methodology mentioned by Miki in the project pitch is that she will research articles, news and conduct interviews, I think this is a very good way to investigate her topic. However, I recommend that she should start collecting these old technologies and introduce those to the modern age people who aren’t aware of these technologies and tell them the importance of it.

Miki choose aged 20-40 years old to be her target audience, however, I think the target audience is quite broad as they think and the mindset of 20 years old and 40 years old is quite different. Also, most people who are aged above 35 should be aware of these technologies as they have seen these technologies during their childhood. Therefore, I recommend Miki change her target audience to a smaller group of people aged 20 to 30.

Overall, Mikil’s project is quite interesting as people can learn more about the old technologies which we have never seen before. I am also looking to her podcasts so that I can learn about the old technologies.

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Peer Review 2: Mahanur

Maha’s topic for the digital artifact is about the beauty standards that are shown on social media. I liked her topic because it is quite relatable to the young girls in today’s generation, who are having depression or mental issues because of the unethical beauty standard set by the influencers on social media. I believe her topic is quite relevant and should be addressed to help those girls.

Maha has explained very well what she intended to investigate in the Digital Artifact and has mentioned the aim of her project which is to raise awareness and help to improve the self-esteem of the young girls who are facing mental health issues because of the unethical beauty standards.

She mentioned that she will be using academic articles to see how social media has changed views on Instagram and study the reactions of girls on tik tok and Instagram for her methodology. Although her methodology is good enough, I suggest she study why the influencers set up these beauty standards, because I feel like it’s the followers who are the base of the influencers to set up these beauty standards. She should start looking at why people allow these influencers to make the beauty standards. Moving on to her target audience, she said that she will target the young girls which I feel is quite good as these young girls are the reason for the influencer’s fame. I suggest if she could set up an Instagram account where she can talk about the problems faced by the young girls and tell them to follow and give likes very carefully as their 1 like can have a very big effect.

Overall, I think Maha’s pitch video is well organized, and easy to understand on what are her further plans with her project.


To conclude, both Miki’s and Maha’s project pitch is well orgainesed and the topics are also quite interesting. I am looking forward to their investigation.

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